![]() ![]() ![]() Last November he and id marketing whiz Mike Wilson abruptly left the company, hooked up with Tom Hall (an id designer who had left earlier), moved into a Dallas skyscraper and announced the birth of a new company, ION Storm. This time, however, Romero is competing not with id but against it. For five years, he and the other co-founders of id Software rolled out one ultraviolent shoot-'em-up game after another, in the process becoming legends in the gaming world: designer Romero for the orgiastic mayhem of his monster-filled scenarios artist Adrian Carmack for his dystopian, mazelike backdrops and programmer John Carmack (no relation) for game engines that create an uncanny sense of careering movement through a real three-dimensional space. The computer gaming masses who descend upon Atlanta this Thursday for the third annual Electronics Entertainment Expo (E3) will be lining up to test-drive the latest offering from the man who designed some of the seminal CD-ROM games of the 1990s-including Doom, Doom II and Quake-but as of last week, Romero and his team were still scrambling to get the demo done.īeing under the gun is nothing new to Romero. Biggest entertainment software convention of the year was nine days away, and John Romero still didn't have his monsters finished or his dialogue written. ![]()
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